Aoth and his band of mercenaries, the Brotherhood of the Griffin, are hired to
put a stop to a disturbing series of ritualistic killings. While they manage to
defeat the perpetrators, Aoth can't seem to shake the feeling that there's more
to these mysterious murders than meets the eye. Still, he resists the urge to
investigate. After all, it's just business. Until an assassin's knife almost
finds a home between his shoulder blades, and Aoth finds himself tangled in a
lethal web of intrigue.
The Captive Flame features the return of popular character Aoth and his mercenary
band, the Brotherhood of the Griffin, introduced in Richard Lee Byers's trilogy
The Haunted Lands. Deluxe, trade paperback packaging and Byers's signature
twisted plots make this a must-have for all true Forgotten Realms fans.
The Mad King Returns!
Aoth and the Brotherhood of the Griffon succeeded in rescuing Tchazzar, the lost
king of Chessenta and a formidable red dragon. Upon his return Tchazzar rewards
them greatly, sends them back to the frontlines -- and names himself a god.
Increasingly erratic in the war against the powerful dracolich, Tchazzar begins
to move in ways that make Aoth suspicious that the Brotherhood may be just a pawn
in a cutthroat draconic game that puts whole kingdoms at risk -- a game played for
a stakes of gold and blood.
Aoth and the Brotherhood of the Griffon have succeeded in rescuing Tchazzar, the
lost king of Chessenta and a formidable red dragon, and are rewarded with a
contract to aid in his war with a powerful dracolich. But the more Aoth sees of
the war, the more suspicious he becomes that the Brotherhood may be just a pawn
in a cutthroat draconic game that puts whole kingdoms at risk--a game played for
stakes of gold and blood. And the more he sees the game play out, the more he
realizes that he will have to become a player in this most dangerous of games if
he wants the Realms to remain free.
The undead are walking in Rashemen...
Aoth Fezim and his mercenary company have restored their tarnished reputation
and attracted new recruits for their depleted ranks. But they still have one big
problem. Too many griffon mounts were killed in the battles in Thay Chessenta.
If "the Brotherhood of the Griffon" is to be more than a name, new
mounts must be found.
As it happens, the Wychlaran in Rashemen have griffons available to a worthy few
who can slay the undead that are committing atrocities throughout the land. Aoth
volunteers his band, as do other groups who are in the market for griffons,
including Company Bez.
But things are not as they seem. Epic battles between rival sellswords, berserkers,
and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles,
nature spirits, and talking animals.
- Witches cloaked in masks and bones
- With a pride of wild griffons for the taking... at a steep price.
- A gathering of foes to fight a growing evil...
- And decide the fate of this spiritual land.
(No info yet.)
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