Forgotten Realms: The Library

Ed Greenwood presents Waterdeep

Blackstaff Tower

The seat of arcane power, where the Arch Mage of Waterdeep holds his court. A dark monolith where the rules of reality do not apply. All Waterdeep rests in the shade of Blackstaff Tower.

In Blackstaff, a man who helmed the Forgotten Realms for years tackled an epic tale of the famous wizard Khelben "Blackstaff" Arunsun -- and wrote an instant classic. In Blackstaff Tower, Steven Schend delves once more into the lore and wizardry of the Realms, and spins a tale that is a "must" for all who hold Waterdeep dear, and want to know what goes on behind the masks many folk in the Forgotten Realms wear. Pay much attention to the man behind the curtain!

-- Ed Greenwood

 

Mistshore

Kalen Dren first saw his spellscar as a curse. It numbed his body, snuffing out sensation and making pleasure -- and pain -- impossible for him to feel. Until he met Gedrin, who gave him the magical sword Vindicator and a cause worth fighting for: justice. Now he uses his supernatural physical durability to aid him in fighting crime by night, under the guise of the masked vigilante Shadowbane.

Rath is an assassin, in that he is paid to kill. He is also a dwarf, a former monk, and his kills are as beautiful as they are deadly. But one man keeps standing in the way of his work with his delusions of greater good. A masked man who calls himself Shadowbane. But if this would-be hero thinks to play in the dark alleys of Downshadow, where the law of the sword is the only law there is, he's in for a rude surprise.

The bustling city of Waterdeep are filled with intrigue and danger -- and Downshadow, the labyrinthal passages beneath its streets, more so. Kalen Dren takes justice into his own hands and into the streets, becoming Shadowbane. But not everyone is happy to see him haunting Downshadow, and between his foiling their crimes and protecting a dangerous -- and extraordinarily magical -- woman who is caught up in some tangled web beyond his understanding, Kalen Dren's life is about to get very complicated.

*

Violence and Magic in the Streets of Waterdeep! Icelin thought she had escaped the horrors of her past--until they come hunting her, forcing her to go to ground. But when things go from bad to worse, and her friends start paying for her mistakes, Icelin learns she has to embrace the talents she fears, accept the past she runs from, and confront those threatening her future.

 

Downshadow

A dangerous, subterranean labyrinth haunted by outlaws and monsters.

The upper reaches of the legendary Undermountain.

The only law is that of the sword in

Downshadow

Ever wondered what it's really like to be a paladin? A holy knight, struggling to live in a very unholy city? A city crowded with tempting women who take a great interest in you, and old enemies increasingly thirsty for your doom?

Downshadow shows you, in a tale packed with battles, betrayals, sticky situations, lurking foes ... and the deadly rooms and passages of Waterdeep's most dangerous neighborhood of all: Downshadow, beneath the cobbles and cellars and the sewers that underlie them. This is one wild ride. I highly recommend it, have read it several times through, and look forward to re-reading it many times more!

-- Ed Greenwood

 

City of the Dead

A silent city of stone houses the people of Waterdeep's past.

Locking them up in crypts, mausoleums, and cages.

The dead don't rest easy in the

City of the Dead

Waterdeep is an old city and many have died there. Most are entombed in the vast, sprawling City of the Dead, a cemetery of stone crypts and greenery that serves as a park by day ... and the haunted abode of the dead by night, where the living are slain, die of fright, or are driven mad with terror.

All except one family. The Carvers, the clan who tends the tombs and sees to the spadework of burials ... and of trying to keep the dead at rest in their graves. Generations of Carvers have done this quite well, so the dead who walk can't leave the cemetery to roam the city at will.

Until the day Sophraea Carver makes a mistake.

-- Ed Greenwood

*

Something is causing trouble in the City of the Dead, and Sophraea Carver, born and bred next to the historic graveyard, is determined to solve the mystery before it places all of Waterdeep in peril.

 

The God Catcher

A fallen statue, caught in the cobbles of the city it tried first to save, and then to destroy.

Hollowed out, built over, and rented in pieces as apartments.

Dreams heavy with prophecy emanate from

The God Catcher

Tennora wants to master wizardry at the House of Wonder and forge a life in the bustling City of Waterdeep. Her plans are unfolding admirably until a madwoman arrives at the God Catcher, where Tennora has rented a room, and screams for the landlady -- soon demonstrating she's more than a crazy woman with strong lungs. Quite a lot more.

The God Catcher is a wild adventure that rages from end to end of Waterdeep; it features vivid characters who have fascinating lives. I loved it, and you will too!

-- Ed Greenwood

*

Walk the line between magic and madness in Erin M. Evan's passionate story about the dragons of the City of Splendors...

Tennora would give anything to be a wizard. And Clytemorrenestrix, a strange woman with uncanny blue eyes, whose name means "She Will Thunder in the Sky", and who claims to be a dragon, promises to make her just that - in return for aid in returning her to her true form. But soon after Tennora seals the deal, a bounty hunter presses a note into her hands claiming the dragon woman is actually a human - a violent, criminally insane human who murders those who fail her.

The God Catcher is gripping tale of identity, intrigue, and obsession set in the classic City of Splendors and presented by Forgotten Realms® campaign setting creator and celebrated author Ed Greenwood. You don't want to miss out on this exciting glimpse into what the latest edition of the Realms has to offer.

 

Circle of Skulls

Murderers with no memory of the identical, ritualistic assassinations they performed.

Murdering that continues even after the killers have been captured.

Murders that always happen in the

Circle of Skulls

Much that is dark and grim goes on behind closed doors in Waterdeep. This is a book that throws open such doors, and takes the reader through mounting violence and corruption, into a thrilling chase through secrets and long-brewing deviltry, toward a confrontation that will shake the largely unwitting City of Splendors to its proverbial sewers and hidden sacrificial altars.

After you finish Circle of Skulls, you'll never look at bustling Waterdeep the same way again. For it is dangerous to outlive gods.

-- Ed Greenwood

 

Created January 13, 2008 - last modified December 27, 2010 Copyrights and Contact