One Dark Elf.
Two Enchanted Blades.
One Unknown Enemy.
And a Horde of Invaders.
Its been a long time since Drizzt Do'Urden has had to fight alone. When a
ravaging mob of vicious orcs overruns the North and his friends are washed away
by its evil tide, he must take matters into his own deadly hands.
Invasion!
Barbaric hordes of blood-hungry humanoids sweep across the Spine of the World,
and thousands of humans and dwarves lie in their path.
The Spine of the World has many defenders, not the least of whom are Drizzt
Do'Urden and his powerful friends. But the Companions have grown dependent on
one other. When they're separated by enemies, time, and death, can even a
warrior as cunning and mighty as Drizzt stand alone against an army?
One of the greatest characters of the fantasy genre returns to the front lines
and is drawn beyond, deep into enemy territory. He'll need every ounce of skill
and courage he possesses to stay alive.
When a blood-thirsty band of orcs, led by an as-yet-unseen enemy, comes
rampaging out of the Spine of the World, it lays waste to everything in its
path. Dark elf ranger Drizzt Do'Urden and his most trusted friends find
themselves in the path of destruction. As blades slash and feet trample, even
they may not withstand the Thousand Orcs.
Alone on the battlefield. Surrounded by death. Cornered by enemies. And ready to
die.
Drizzt Do'Urden has become an orc's worst nightmare: a lone drow with nothing to
lose and nowhere to run. As the North spirals into chaosand war, one dark elf
has decided to take it personally, and it will take an army to stop him.
The Hunter's Blades have been drawn, and Drizzt will never be the same.
CHAOS!
It's war in the frozen wastelands of the Spine of the World, and the ravaged
forces of civilization are running out of places to hide.
No one's sure who's alive, who's dead, and who might be hiding behind the next
boulder, around the next corner, beyond the next fork in the road. Forces for
good and evil gather and settle in for a war that will be as long as it is
bloody... and Drizzt Do'Urden walks alone among the bones of the fallen.
Alone on the battlefield. Surrounded by death. Cornered by enemies. And
ready to die.
Drizzt Do'Urden has become the Hunter, the bane of the orc hordes still ravaging
the North. Cut off, alone, convinced that everything he ever valued has been
destroyed, all that's left is to kill, and kill, and kill, until there are no
enemies left. But there are a lot of enemies, and even the Hunter is just one
lone drow.
Drow stalk the shadows.
Trolls infest the marches.
Orcs rule the mountains.
And time is running out.
Mithril Hall is under sige, Nesme is overrun, and even powerful Silverymoon
braces for war. Through it all, Drizzt has fought alone, but as the conflict
draws to a bloody conclusion, the Hunter will have to find allies both new and
old - or die along with the rest of the civilized North.
|