Forgotten Realms: The Library

Paths of Darkness

The Silent Blade

Wulfgar returns from the Abyss to find there are demons a hammer cannot crush.

Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe.

Drizzt learns that not all wounds bleed. And not all blades kill.

*

Wulfgar's world crumbles around him while the assassin Entreri gains power in Calimport. But Entreri isn't interested in power - all he wants is a final showdown with the dark elf known as Drizzt. Don't miss this new novel by The New York Times best-selling author R. A. Salvatore.

 

The Spine of the World

The Road to Redemption

Even the brutal streets of a treacherous city can't hide a tortured soul forever.

The barbarian Wulfgar sets upon a dangerous path toward redemption when an old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will perserve, for at the end lies his most prized possession - the life he thought he'd lost forever.

*

New York Times best-selling author R. A. Salvatore continues the tale of the fall of the once mighty barbarian Wulfgar. Featuring the popular journal entries of the dark elf Drizzt Do'Urden, The Spine of the World is an epic tale of adventure and redemption.

 

Servant of the Shard

With each kill, I grow wiser, and with added wisdom, I grow stronger.

Powerful assassin Artemis Entreri tightens his grip on the streets of Calimport, driven by the power of his hidden drow supporters. But his sponsor Jarlaxle grows ever more ambitious, and Entreri struggles to remain cautious and in control. Soon, the power of the malevolent Crystal Shard grows greater than them both, threatening to draw them into a vast web of treachery from which there will be no escape.

*

Join a cunning drow mercenary to the Crystal Shard, the evil sentient artifact of Icewind Dale, and all the land should tremble. Artemis Entreri, best assassin in all the Realms, watches with trepidation, knowing his position among the hated drow rests on the fate of the one dark elf he has come to trust.

His fortunes rest upon a knife edge.

 

Sea of Swords

It is good to be home.

It is good to hear the wind of Icewind Dale, to feel its invigorating bite, like some reminder that i am alive.

Drizzt Do'Urden and his companions take to the road and sea in search for their missing friend Wulfgar. Their only clue in this life-and-death hunt is the mark of the barbarian's lost warhammer Aegis-fang, found branded on the back of a vicious outlaw. As they travel along the reaches of the Sword Coast, the companions grapple with the puzzle Wulfgar's life has become, and they slowly uncover the terrible pain that lies at its center.

*

The Dark Elf

When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarians once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him.

The Barbarian

As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans.

Drizzt, Cattie-brie, Regis, Bruenor, and Wulfgar - The Companions of the Hall - come together for the first time since The Silent Blade in a reunion filled with discovery and adventure.

 

Created March 22, 2001 - last modified December 20, 2002 Copyrights and Contact