Wulfgar returns from the Abyss to find there are demons a hammer cannot crush.
Entreri has used his dagger to carve an empire in the back streets of Calimport,
as he seeks the head of his oldest foe.
Drizzt learns that not all wounds bleed. And not all blades kill.
Wulfgar's world crumbles around him while the assassin Entreri gains power in
Calimport. But Entreri isn't interested in power - all he wants is a final
showdown with the dark elf known as Drizzt. Don't miss this new novel by The New
York Times best-selling author R. A. Salvatore.
The Road to Redemption
Even the brutal streets of a treacherous city can't hide a tortured soul forever.
The barbarian Wulfgar sets upon a dangerous path toward redemption when an old
friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept
peaks of the Spine of the World. He will perserve, for at the end lies his most
prized possession - the life he thought he'd lost forever.
New York Times best-selling author R. A. Salvatore continues the tale of the
fall of the once mighty barbarian Wulfgar. Featuring the popular journal entries
of the dark elf Drizzt Do'Urden, The Spine of the World is an epic tale of
adventure and redemption.
With each kill, I grow wiser, and with added wisdom, I grow stronger.
Powerful assassin Artemis Entreri tightens his grip on the streets of Calimport,
driven by the power of his hidden drow supporters. But his sponsor Jarlaxle
grows ever more ambitious, and Entreri struggles to remain cautious and in
control. Soon, the power of the malevolent Crystal Shard grows greater than them
both, threatening to draw them into a vast web of treachery from which there
will be no escape.
Join a cunning drow mercenary to the Crystal Shard, the evil sentient artifact
of Icewind Dale, and all the land should tremble. Artemis Entreri, best assassin
in all the Realms, watches with trepidation, knowing his position among the
hated drow rests on the fate of the one dark elf he has come to trust.
His fortunes rest upon a knife edge.
It is good to be home.
It is good to hear the wind of Icewind Dale, to feel its invigorating bite,
like some reminder that i am alive.
Drizzt Do'Urden and his companions take to the road and sea in search for their
missing friend Wulfgar. Their only clue in this life-and-death hunt is the mark
of the barbarian's lost warhammer Aegis-fang, found branded on the back of a
vicious outlaw. As they travel along the reaches of the Sword Coast, the
companions grapple with the puzzle Wulfgar's life has become, and they slowly
uncover the terrible pain that lies at its center.
The Dark Elf
When the mark of the great warhammer Aegis-fang is found branded on the back of
a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The
dark elf and his companions set out to find the barbarians once and for all. As
they discover pieces of the puzzle their friend's life has become, Drizzt grows
only more determined to locate him.
The Barbarian
As his friends search for him, Wulfgar sails with Captain Deudermont in search
of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But
the pirate isn't willing to sit around waiting to be caught. She has other plans.
Drizzt, Cattie-brie, Regis, Bruenor, and Wulfgar - The Companions of the Hall -
come together for the first time since The Silent Blade in a reunion filled with
discovery and adventure.
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