An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly
established Kingdom of Many-Arrows can't last long. The orc tribes united under
Obould begin to fight each other, and Bruenor is determined to finish the war
that nearly killed him and almost destroyed everything he's worked to build. But
it will take more than swords and axes to bring a lasting peace to the Spine of
the World. Powerful individuals on both sides may have to change the way they
see each other. They may have to start to talk. But it won't be easy.
Luskan in flames!
The Arcane Brotherhood, a cabal of powerful wizards with a dangerous secret
agenda, have infiltrated the Hosttower of the Arcane, seizing control of the
port city of Luskan. No one has been able to stand against them, and their
iron hand is beginning to squeeze the life blood from the city. Captain
Deudermont doesn't like what he sees, and is determined to save Luskan from
the Arcane Brotherhood -- and itself. But he may be not be able to do both.
The Ghost King
...shook its head wildly, and Guenhwyvar went flying away. Then the beast swung
its head back into the room with battering ram force at Drizzt, a blow that would
have killed him had it hit him squarely.
But no one ever hit...
Drizzt Do'Urden
...squarely.
As the head swung in, Drizzt dived over sideways, just ahead of it. Still, the
sheer weight of the glancing blow had him rolling in an attempt to absorb the
force, until he ran out of room, coming up hard into the wrecked chamber's side
wall, a burst of embers flying up behind him.
Stung and a bit dazed, but hardly down, Drizzt rushed back at the beast. ...
When the Spellplague ravages Faerûn, Drizzt and his companions are caught
in the chaos. Seeking out the help of the priest Cadderly - the hero of the
recently reissued series The Cleric Quintet - Drizzt finds himself facing his
most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal
shard he believed had been destroyed years ago.
Drizzt Do'Urden has travelled a long and dangerous road since he first emerged
from the Underdark into a strange new world, a world that distrusted, even hated
him, on first sight. But as months became years, and years became decades, Drizzt
carved out a place for himself, and gathered around him friends that soon became
a family. But families, like all things, have a season.
The demonic Crystal Shard was shattered years ago by the fiery breath of a
titanic red dragon, and the dragon itself was destroyed. But as the disembodied
spirit of a long-disintegrated mind flayer discovers, the Spellplague brings many
changes. Together they are the Ghost King, and revenge is this godlike creature's
only goal.
Disaster has come to the world of the Forgotten Realms. Walls of blue fire streak
across the land, leaving unimaginable change in their wake. Many die, some are
forever altered, and others are awakened. With old enemies made whole, and old
friends lying broken, Drizzt will have to find every last friend he has left,
even an unlikely old enemy, if he is to survive in a world turned upside down.
The final installment in the epic Transitions trilogy, The Ghost King follows
eight years after the end of The Pirate King, and brings shocking changes to the
Legend of Drizzt. Cadderly, and other characters from the recently-reissued
Cleric Quintet series, join the fight against a daunting evil. With this book,
the Realms change forever.
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